![]() The use setangle/setpos to fix it if its not quite right.įor example, the door to diamond city from homeplate is 000020bc, so The first command should be recognized, stand where you want the object moved, use the id number of whatever you want to move -dot- moveto player. (Use getpos X/Y/Z to find out where it is first.) Originally posted by Doombringer:Yes, you can click on anything and setpos X # to move it to X postion #. I think these kinds of items can be disabled and gotten rid of using the consol Disable command followed by Markfordelete, but it would be a shame to do that. ![]() Neither works and I would hate to delete them. I've tried to move them and spawn them without success using both the player.additem and the aceatme commands. Unlike the other items I can usually spawn with an 8 didgit ID code these beds have an eight didgit code followed by an designtor. I want to move the nice bunk beds to a different house, and keep the queen size bed to make this particular house my abode. I would prefer not to use a mod for furniture. Here's the question, in Covenant there are some really nice custom bedsm the kind of beds not found in the workshop or vanilla game. I've been spawning items on occasion using the Player.additem with great success. I made it to Covenant, and I assume most of you know, if the associated quest goes a certain way you end up with an empty village all to your own.
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